Pop #2
Wham, bam, Coop is like "thank you, m'am".
Story: Curt Pires
Art: Jason Copland
Publisher: Dark Horse
Elle and Coop are on the run. Our mysterious superstar hunters are hot on their trail and, tensions amongst the highest ranking members of this interesting conspiracy are on the rise.
Pop #2 is delightfully 90's retro-nostalgic as much as it is forward thinking. Pires and Copland have created an interesting and effective story that is tense, creative and existential in all the best ways but the story stalls a little bit in this second issue.
Pires crafts a story of intrigue here that focuses more and more not only on the mystery of who and what Elle is but also the nature of an entire system meant to create people like her and use them against or "for" us, the general public. There's poignant references to iPhones, the VMAs, and more. Character design is retro but realistic and Coop is a great example of an unlikely hero as he dutifully protects Elle but also offers her DMT. They're the kind of people you WANT to root for and the bad guys are the kind of people that you HATE just because of who they are (This is especially true of a hitman who says "I'm like the Jackson Pollack of exploded brain matter").
Unfortunatley, the story stops there. There's good guys and there's bad guys. Elle trips herself into a drug-crazed ego adventure and...that's kind of...it. Fortunately, the characters and their interactions are genuine and funny enough that you kind of ignore the fact that nothing really happens. It's all okay in the end because you can still tell this is going somewhere. Likely, somewhere rewarding.
Copland's art is like a beautiful love child of 90's imagery and Akria-HR-Geiger-esque scifi weirdness. Hello, record/comic store and Elle's plaid get up juxtaposed next to strange lab materials and mind bending trips, it's good to see you. The action and gore are effective and the DMT segment teeters on simply beautiful. It's all very organic and realistic despite the lofty ideas and crazy premise. It's...cool, to say the least.
Pop #2 perhaps "pops" less than the first issue as little happens and the social messages are a little blunt but, it's still a fun and interesting read that is entirely unique. Unique in a way that makes you ignore its shortcomings honestly. Besides, what other comic is doing DMT trips and genetically grown superstars on the run in a 90's tinged world? None other than Pop.
Story: Curt Pires
Art: Jason Copland
Publisher: Dark Horse
Elle and Coop are on the run. Our mysterious superstar hunters are hot on their trail and, tensions amongst the highest ranking members of this interesting conspiracy are on the rise.
Pop #2 is delightfully 90's retro-nostalgic as much as it is forward thinking. Pires and Copland have created an interesting and effective story that is tense, creative and existential in all the best ways but the story stalls a little bit in this second issue.
Pires crafts a story of intrigue here that focuses more and more not only on the mystery of who and what Elle is but also the nature of an entire system meant to create people like her and use them against or "for" us, the general public. There's poignant references to iPhones, the VMAs, and more. Character design is retro but realistic and Coop is a great example of an unlikely hero as he dutifully protects Elle but also offers her DMT. They're the kind of people you WANT to root for and the bad guys are the kind of people that you HATE just because of who they are (This is especially true of a hitman who says "I'm like the Jackson Pollack of exploded brain matter").
Unfortunatley, the story stops there. There's good guys and there's bad guys. Elle trips herself into a drug-crazed ego adventure and...that's kind of...it. Fortunately, the characters and their interactions are genuine and funny enough that you kind of ignore the fact that nothing really happens. It's all okay in the end because you can still tell this is going somewhere. Likely, somewhere rewarding.
Copland's art is like a beautiful love child of 90's imagery and Akria-HR-Geiger-esque scifi weirdness. Hello, record/comic store and Elle's plaid get up juxtaposed next to strange lab materials and mind bending trips, it's good to see you. The action and gore are effective and the DMT segment teeters on simply beautiful. It's all very organic and realistic despite the lofty ideas and crazy premise. It's...cool, to say the least.
Pop #2 perhaps "pops" less than the first issue as little happens and the social messages are a little blunt but, it's still a fun and interesting read that is entirely unique. Unique in a way that makes you ignore its shortcomings honestly. Besides, what other comic is doing DMT trips and genetically grown superstars on the run in a 90's tinged world? None other than Pop.