TMNT: Bebop and Rocksteady Destroy Everything #2
Written by: Ben Bates and Dustin Weaver
Art by: Sophie Campbell, Giannis Milonogiannis and Nick Pitarra
Published by: IDW
What happens when you take the Ninja Turtles and combine it with time travel? (Not counting TMNT IV: Turtles in Time, but that’s my gaming side speaking). You get an… average comic book.
In the previous issue of Bebop and Rocksteady Destroy Everything, due to time traveling shenanigans, the two villains present in the title travel back in time to the year 2000 to meet their younger, non-mutated selves. Meanwhile, the Turtles are left to just figure out what on Earth happened.
From the very beginning, I noticed a problem I have with this book. It feels very talky. For a series that’s called Bebop and Rocksteady Destroy Everything, I feel like that hasn’t really happened yet. Not only that, a title such as that should warrant more action and destruction, and not a lot of talking about establishing the rules of time travel and whatnot.
While I feel the first issue did a decent job of setting up the story of the series, I feel like this issue couldn’t hold that momentum, regardless of how much momentum the first issue had in the first place. The Turtles and Renet travel back in time to watch an event happen, and then…. They leave, without having really much of anything to do while they are there. Raph meets an animal companion, but I will admit I didn’t see the significance since they get separated soon afterwards.
The only thing worth noting happens on the very last page, and after that, frankly, I don’t even know where the series will go. The pacing just seems really off, and I will never get over how the title of the series should indicate how much more fun the book should be, but it’s not. Bebop and Rocksteady don’t even get to do a whole lot, no less “Destroy Everything”.
The art is OK. The characters look pretty good, especially the Turtles, Bebop, and Rocksteady. This issue, however, continues something that the first issue did and bothered me, but now in even greater extents. The art feels very incomplete. In a lot of panels in this book, especially when the Turtles and company travel back in time, just feature a lot of white space. To me, it was jarring to just have empty space in various panels when the art could have emphasized the more exotic location they were in at the time.
I found this book to be highly lacking; it all comes back to the characters not having much to do, and the art not having much to show off. Not much happens, but the last page still leaves me curious as to how the series will continue, but there is still a lot to be desired.
Art by: Sophie Campbell, Giannis Milonogiannis and Nick Pitarra
Published by: IDW
What happens when you take the Ninja Turtles and combine it with time travel? (Not counting TMNT IV: Turtles in Time, but that’s my gaming side speaking). You get an… average comic book.
In the previous issue of Bebop and Rocksteady Destroy Everything, due to time traveling shenanigans, the two villains present in the title travel back in time to the year 2000 to meet their younger, non-mutated selves. Meanwhile, the Turtles are left to just figure out what on Earth happened.
From the very beginning, I noticed a problem I have with this book. It feels very talky. For a series that’s called Bebop and Rocksteady Destroy Everything, I feel like that hasn’t really happened yet. Not only that, a title such as that should warrant more action and destruction, and not a lot of talking about establishing the rules of time travel and whatnot.
While I feel the first issue did a decent job of setting up the story of the series, I feel like this issue couldn’t hold that momentum, regardless of how much momentum the first issue had in the first place. The Turtles and Renet travel back in time to watch an event happen, and then…. They leave, without having really much of anything to do while they are there. Raph meets an animal companion, but I will admit I didn’t see the significance since they get separated soon afterwards.
The only thing worth noting happens on the very last page, and after that, frankly, I don’t even know where the series will go. The pacing just seems really off, and I will never get over how the title of the series should indicate how much more fun the book should be, but it’s not. Bebop and Rocksteady don’t even get to do a whole lot, no less “Destroy Everything”.
The art is OK. The characters look pretty good, especially the Turtles, Bebop, and Rocksteady. This issue, however, continues something that the first issue did and bothered me, but now in even greater extents. The art feels very incomplete. In a lot of panels in this book, especially when the Turtles and company travel back in time, just feature a lot of white space. To me, it was jarring to just have empty space in various panels when the art could have emphasized the more exotic location they were in at the time.
I found this book to be highly lacking; it all comes back to the characters not having much to do, and the art not having much to show off. Not much happens, but the last page still leaves me curious as to how the series will continue, but there is still a lot to be desired.